Imperial Throne
Holy Roman Empire. Rival monarchs. One throne.
A two-player strategy game combining hex tactics and the bluffing of poker. Two currencies — Gold to operate, Prestige to win. Three paths to the throne: Military, Political, Diplomatic.
This is where Apeiron's next worlds take shape, long before anyone else sees them. Play the prototypes, break them, tell us what you feel. Your reactions steer the design, and the games you help shape here become the ones the world remembers. Stay a while — something monumental is coming, and you're already inside it.
The studio's current focus. Both are playable enough to test — your reactions shape where they go next.
Holy Roman Empire. Rival monarchs. One throne.
A two-player strategy game combining hex tactics and the bluffing of poker. Two currencies — Gold to operate, Prestige to win. Three paths to the throne: Military, Political, Diplomatic.
The Roman Republic, in your hands.
A deep game of the Roman Republic — the people, the Senate, and the offices of power. Co-designed with a classical philologist, built so every turn carries the weight of the res publica.
Beyond the two on the floor — where the studio is heading next. You'll see each one here first, the moment it's ready to test.
The weight of democracy on your shoulders.
Part II of the Legends of Hellas trilogy. In final development, with a factory prototype expected within the month. When it can be tested, it lands here.
Factory prototype · ~1 monthThe close of the Hellas trilogy.
Part III of Legends of Hellas. Concept work only for now — but the arc that began with Pillars of Heracles ends here.
Concept stageA new world, far from the Mediterranean.
An early concept set in feudal Japan — the studio's first step outside the classical world. Details under wraps.
Concept stageShort notes from inside the studio — what moved this week, what's next, and what we need eyes on.
The core engine is locked and the rules are at v3.8. We're running the current ruleset across the table before deciding the digital path. If you want a seat, say the word — this is the round where your read on the bluffing economy matters most.
The Republic has a playable shape. The map, the offices, and the early economy are in — the AI opponent is dormant for now. Expect it to feel deliberately heavy; the weight is the point.
Not on this server yet, but worth knowing: the next Hellas campaign is in final development, with a factory prototype expected within the month. When it's ready to test, you'll see it here first.